Orbit over Demeter, 
Dilgar Flagship 
Throne of Judgement"Last of the assault fleet jumping out now.", the 
ELINT officer reported crisply. "Relief force reports that they are inbound, ETA one hour." It had taken a week of hard work and coordination to get the colony established below. His ships had been fighting constantly for over a month 
without relief and only now could he send them back to Station Prime for repair and refit. Morale was at an all time low after news of 
homeworld spread to the fleet.
Tor'han sighed as he observed the crew working in 
Throne's cavernous bridge. 
So young now. They are all so young.
"Acknowledged", responded Battle Leader 
Fen'sta. Again she looked up at the 
Warmaster standing at her shoulder. "Sir, are you sure you don't want to take command? This seems...irregular." She looked uncomfortable holding command of a ship with the Supreme 
Warmaster present, as if she were usurping his authority.
"Negative, Battle Leader. While I do plan on transferring my flag at some point, you are far more familiar with this ship's systems and operations than I." 
Tor'han again gazed around the bridge at the amazing display of advanced technology. The capabilities of 
Throne of Judgement outstripped anything he had experienced. And until he was able to master its nuances he did not intend to take over for those that did.
Fen'sta's record showed that she served as a lead engineer during design and construction and served with the ship since it left 
dry dock six months ago. She was a brilliant engineer and a promising tactician. Her crew followed her with an almost fanatic devotion. The original commander of 
Throne was killed only days into her first deployment. The young Battle Leader took command in the field and brought the ship through a harrowing gauntlet in order to reach 
Krish. No one was more qualified than she to sit at the 
conn.
Outside in the skies over Demeter the latest batch of new and experimental vessels took station around the massive battleship. These had arrived shortly after 
Throne of Judgement, representing the peak of 
Dilgar technology. Some were weathered veterans with hastily installed advanced systems. Others were new from the keel up, like 
Throne. All were rushed out of the shipyard to ferry their precious technology to 
Krish. Even now there were as many scientists as soldiers on the vessels. The 
Warmaster would be glad when the relief force arrived. This motley collection of ships was more a technology showcase than a proper fleet.
Other concerns weighed on his mind. His fleet had survived two massive clashes with the humans, leaving it in rough shape. Fully 80% of his ships were being refitted and repaired at Station Prime. While he didn't believe the humans would come at him again for a while, the 
Centauri were another matter. Fighter patrols were sweeping the system searching for the elusive 
Centauri fleet, but they had yet to make contact. 
Where were they? Surely they aren't cowering behind the station at Krish Prime. No matter. He had set things in motion to draw them out.
"Contacts inbound!" the 
ELINT officer excitedly barked.
Fen'sta looked over at the 
Warmaster expectantly. 
Tor'han nodded once in response. And then he watched something amazing happen. The youthful, unsure officer he was 
begining to know transformed before his eyes. Her posture changed, her face became a mask of professionalism though her eyes showed the feral anticipation of a hunter. She began to calmly issue orders rapid fire.
"All hands to stations. 
ELINT, give me numbers and types!", 
Fen'sta span around in her chair to face the 
comms officer. "Contact the fleet, tell them to form up in two 
pentacons, centered on command destroyers 
Order and 
Duty. Even while 
ELINT was sounding off the list of enemy vessels in the background she continued to issue instructions to to the fleet.
Tor'han watched the tactical displays. The 
Centauri were taking no chances, jumping in on the far side of a heavy debris field made up of wrecked 
Diglar and human warships. It looked to be a heavy raiding force, perhaps even enough to retake the space around Demeter. Their ad-
hoc collection of new ships and untried crews were all that stood in the way.
=====================================
Scenario:
A Call to Arms, 7 Points Raid
Forces:Centauri
Primus, Emperor 
MorellBalvarin, 
Turhan's GlorySulust, 
StalwartMaximus x2, 
Principio, RetiarioKutai x4, 
Parry, Thrust, Slash, LungeSentri(4)
Razik(4) x3
special: Due to an 'other duties' result, the 
Centauri was forced to leave one 
Maximus, the 
Principio, behind.
DilgarCommand 
PentaconMankhat Dreadnought, 
Throne of Judgment (extended range missile rack, mass drivers)
Omelos Light Cruiser, 
Flawless (+2 AD forward 
hvy. 
bolters)
Ochlavita Ki Command Destroyer, 
Order (extended range missile rack, advanced sensors)
Jashikar Tae, 
HazardSupport 
PentaconOchlavita Ki Command Destroyer, 
Duty (Jump Engine)
Jashakar Vi Scout, 
AssassinJashakar Vi Scout, 
WhiskerJashakar Tae, 
PerilIn my last few encounters with the 
Centauri, they had begun bringing large numbers of 
razik fighters to the field. This largely neutralized my own fighter threat, forcing me to rethink my composition. Intelligence reported that the 
Centauri had just purchased a 
Balvarin carrier. I suspected it would be in this battle. Rather than try to win an uphill fighter duel, I decided to bring no fighter force and leave his fighters with little to do.
BattlefieldThe board had asteroid fields (density 6) and a dust cloud in one corner. The rest of the board was clear.
SetupInitiative 
CentauriPlacing my 
ships first, I decided to give the 
Centauri the corner of terrain. This would encourage him to try and hide in the terrain, allowing me to dictate the range of the engagement. Knowing my opponent's conservative nature, it was a good bet. I placed both 
pentacons in the corner opposite the terrain.

The 
Centauri didn't 
disappoint. This turn he had won his other battle, 
successfully defending the planet Garden from attack. Thus the stakes in this battle weren't as high in his estimation. He set up 
nearly all of his ships behind the asteroid field. The 
Primus and 
Balvarin were even pointed to the far edge of the board, in case they needed to beat a hasty retreat. His 
Sulust Stalwart (the one long-range weapon in his inventory), was set up in the asteroid field along with one 
Kutai, 
Parry. They had high enough crew quality that there was no chance of damage. It seemed he wished to castle up behind some stealth and see what I would do. All his fighters were placed in the asteroid belt, looking like a cloud of angry wasps.

There was a great deal of distance between our two fleets. This suited me fine as I wanted to try some long range missile tactics.
 Turn 1
Turn 1
Initiative 
CentauriOur extreme range left me little to do but advance forward with both 
pentacons, keeping my ships together for mutual support.

The C
entauri moved his 
Primus and 
Balvarin behind the dust cloud in the corner. He had to give an 
APTE order to the slow carrier so it could make the distance. This meant it was not launching more fighters this turn. All other ships gave an All Stop order. He seemed to like his current position.

The swarm of fighters moved forward to be just outside 15" (
bolter range) of my fleet. This gave me the option of ignoring them or using my slow-firing missiles against them. I chose to ignore them, so there was no shooting this turn.
Turn 2
Initiative 
CentauriI call an All Stop with both 
pentacons. My reasoning is that I am far outside range of his 
Sulust and if he does nothing on this turn I will start using missiles on his fighters. Most of them are 
raziks with a single weak weapon, but they are a lot of them. If the 
Centauri stays in his "fort", then I should be able to take some shots without risk.
The 
Centauri responds by moving his three 
kutai near the 
Sulust out and toward my fleet. The two that were behind the asteroid field swing around and angle in toward me, the one in the asteroid field is able to just move straight out. All 
kutai issue 
CBD orders. The 
Primus lumbers behind the dust cloud, slowly turning toward my fleet. The Carrier issues a Scramble order and unloads the remainder of its fighters.

Here we see the treacherous Centauri hiding behind a dust cloud.

And here we see the brave 
Parry moving out to face the Dilgar fleet.
The pile of fighters elects not to move. They won't give me free 
bolter shots.
As I'm considering my fire options, I notice that the closest 
kutai, 
Parry, is just within missile range of 
Throne. I'm itching to try out my new ship so I decide to fire, unloading 20 AD of 
tripple damage missiles into the little boat. It explodes 
spectacularly. First blood to the 
Dilgar! The missiles on my other ships are only in range of the fighters and I don't want to waste all my slow loading fire.
Turn 3Initiative 
CentauriMy 
pentacons again both call All Stop, hoping to stay out of range while Throne reloads its missile racks. I make a mistake by keeping the dreadnought out front.

The 
Sulust Stalwart races out of the asteroids and places itself 24" away from my flagship, inside range of its beam but outside the 24" range of the missiles from my other ships. He also moves his other two 
Kutai, 
Thrust and 
Slash, forward toward my fleet.

His 
Primus swings about to take position inside the dust cloud. The 
balvarin holds position, facing the edge of the board and ready to run at any moment.
His fighters continue to hover outside 
botler range.
Stalwart gets an unanswered battle laser shot at my flagship, scoring 6 hits with its 4 AD beam. The damage roll scores three 
criticals. I'm stunned as the three 
criticals rolled are a 5/6 (Hull Breach), 6/3 (Engineering), and a 6/6 (
Catastrophic Explosion)! The 
Throne of Judgement reels as it takes 25 damage, 20 crew, looses all traits, can issue no special actions, and has no damage control for the rest of the game. Ouch!
I again decide to not fire missiles at the cloud of fighters hovering in the distance.
Turn 4Initiative 
DilgarThis was my first turn to finally win initiative, but it couldn't have come at a better time. My 
pentacons moved slowly forward since the dreadnought couldn't issue an all stop. I had the 
Jashakar Tae Hazard move in front of Throne and issue the order "
Maneuver to Shield Them!" - kicking myself for not doing the same last turn as is my normal tactic.
The 
Sulust gave a 
CBD order, expecting a great deal of return fire this turn. 
Thrust and 
Slash moved further forward, one within gun range of the 
Throne, the other just short of the dreadnought but able to fire on 
Hazard.
The Centauri fleet core is slowly coming about to engage from the dust cloud.

His fighters then moved forward. Four 
sentri fighters took escort around the 
Sulust, raising its 
interceptor rating to 6. The rest of the fighters moved forward to fire on the one ship that was close enough to attack, my sacrificial 
Hazard (life is very hard on frigates under my command).
Scouts light up the 
Stalwart, 
broadcasting my intentions quite clearly.
Three flights of 
razik attack 
Hazard, scoring minor damage.
Then it's my turn to fire, and the command 
pentacon unleashes hell. Thirty eight dice of missiles converge on 
Stalwart. To it's credit the ship stops a great deal of the damage with its fighter escort and the 
CBD order. But in the end there are simply too many dice. 
Starwart explodes and takes out the escorting fighters, doing minor damage to 
Slash. Throne fires its guns on 
Slash and damages it heavily, though dodge and 
CBD keep it from suffering fatal wounds. All other 
bolters fire at fighters and manage to kill 3 flights.
Thrust fires on my flagship and scores a few points of damage.
My support 
pentacon fires missiles on 
Slash, reducing it to a skeleton crew. Their 
bolters fire on fighters to no effect.
Slash fires on 
Hazard and 
decrews the frigate, leaving it adrift.
This turn worked much better for me. Throne is hurt badly, but its 
maneuvering and weapons still function. In return I have destroyed the only long range weapon in the 
Centauri fleet.
Turn 5Initiative 
DilgarMy 
pentacons begin to angle toward the far corner, hoping to position themselves to attack the remaining 
Centauri fleet. There is some risk, though, as 
Throne is gravely wounded. A good volley from the 
Primus could send it over the edge.
Slash and 
Thrust move forward, getting very close to 
Throne in hopes of using all guns or, at least, harming the ship in their explosion.
The 
Primus initiates a Jump Point. It wants to be ready to leave on a moment's notice if things continue south. The 
maximus is right there with it. The last 
Kutai takes station at the edge of the dust cloud.

A cloud of fighters piles around 
Throne, hoping to inflict damage through sheer weight of numbers.
My scouts light up 
Thrust and 
Slash.
The fighters fire, doing a bit of damage to 
Throne. The massive ship is now at about 38 damage, 10 from being crippled. I can see my opponent trying to do the numbers in his head as he eyes his 
Primus.
Throne fires all guns in a spectacular light show, attempting to kill some of the fighters that plague it. Three are flights killed. It also fires a surgically calculated number of weapons at 
Slash and 
Thrust, managing to destroy them both without an immediate explosion.
The rest of my fleet fires all bearing guns at fighters, killing 2 more all told.
The moment of 
decision is upon the 
Centauri. Stay or leave?
Turn 6
Initiative 
CentauriMy opponent didn't see any lucky 
criticals in the previous turn as he had hoped. So he decided to 
excercise caution and leave the planet. If this had been a one-off game I'm sure he would have charged in. But the 
Centauri are in dire economic straights right now and could not easily replace a lost 
Primus.
The 
Maximus first races through the jump point. The last 
Kutai (is that a movie title?), 
Lunge, can't make the jump point so it turns toward the edge of the board. It ends the turn a mere 2" from the table edge. The Bavarian lumbers off the edge of the board easily.
I continue to bear down on the far corner. I manage to get my scouts within scouting range of 
Lunge and I get 
Throne just barely within the 42" range of its single extended range missile rack. All my ships with anti-fighter traits huddle in close around Throne.
Centauri fighters also heed the call to retreat and run for the edge of the board. I breathe a sigh of relief.
Scouts paint 
Lunge.
Throne makes a 'Hail Mary' shot with 5 AD of missile at range 40". After dodge and 
CBD I do exactly 10 points of damage, destroying 
Lunge just before it can escape.
Losses:CentauriDestroyed:
Sulust, Stalwart (10 
pts)
Kutai, Parry (3 
pts)
Kutai, Thrust (3 
pts)
Kutai, Slash (3 
pts)
Kutai, Lunge (3 
pts)
1 
razik flight (3 
pts)
Withdrawn:Primus, Emperor 
Morell (5 
pts)
Balvarin, 
Turhan's Glory (2.5 
pts)
Maximus, 
Retiario (1.25 
pts)
Sentri (.75 
pts)
Razik x2 (1.5 
pts)
Dilgar Destroyed:
Jashakar Tae, Hazard (3 
pts)
Result:Dilgar victory (37 points to 3)
Observations:Playing within the scope of a campaign can greatly change how a battle plays out. This is one of the things I love about campaign play. My opponent had won a previous battle in this campaign turn, and so was not in a position where victory was necessary to stay in the game. Furthermore, he was loathe to risk any expensive assets because his income is currently low. This made him play very 
conservatively and I was able to benefit from this.
This battle wasn't "make or break" for me, either. But I had declared Demeter the new 
Dilgar homeworld and decided to defend it zealously, no matter the cost. So I was willing to risk big in order to keep it. It also helped that I am flush with resources in this campaign.
Had the 
Cenaturi kept all his fleet together they could have easily destroyed the 
Throne of Judgement after it took so much critical damage on turn 3. It would then have been a simple matter to finish off the remainder of my fleet, as 75% of my firepower on the table was in that one ship. But he couldn't have known he would get so lucky. Instead he decided to hold back his most expensive units and see if he could inflict enough damage with his other ships to make easy prey for them to finish off.
The net effect of this was that I got to fight half his fleet with my whole fleet. Even then it was a close, exciting fight. Damn those high-quality 
Centauri ships.
The strength of the 
pentacon played a big part in this battle. It is likely a second shot from the 
Sulust would have crippled 
Throne. I absolutely had to kill it before it got the chance. Having the firepower of 4 ships all at once was the only way I made this happen. The loss of 
init sinks was a small price since the 
Centauri were holding defensive positions.
Aftermath:
The planet Demeter (New 
Omelos) remained in 
Dilgar hands long enough for a relief fleet to arrive. The 
Throne of Judgement and its companions, bathed in glory, returned to base for repairs and a much deserved rest.
=========================================================
Supreme 
Warmaster Tor'han looked up from his console. He had taken over 
ELINT when the officer manning the station had been killed by shrapnel from a secondary explosion. It had been a long time since he served anywhere other than the captain's chair. There was a kind of purity in it. No tactics or 
mind games. Just efficiency and duty.
He spun around to see the 
Throne's true commander. 
Fen'sta had been flawless and the 
Centauri were in full retreat. In particular, she had a clear grasp on missile systems and linked targeting. Never had 
Tor'han seen such accurate and effective 'time on target' 
coordination.
As the 
ventalators were finally clearing the smoke from the bridge the two locked eyes, the old campaigner and the brilliant young warrior. His decision was made in that moment.
He stood up and walked toward the bridge exit. At the door he stopped and turned around. "I'm a creature of 
habbit, captain. I've grown comfortable in my quarters on 
Incorruptable and, frankly, can't be bothered to uproot my whole command structure every time a new ship is built."
Fen'sta turned to regard him, a confused look on her face. "Sir?"
"I'm going to leave 
Throne in your hands. I can think of none more capable, 
Battlemaster Fen'sta."
He left the bridge before she could respond. The cheers of the crew could be heard even through the close bulkhead behind him. For the first time since news of the 
homeworld, 
Tor'han smiled.